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Senior UX Technical Designer

Remote in Argentina, & 4 others
Visual Design& 6 others
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We are seeking a Senior UX Technical Designer to support a AAA fighting game project in Unreal Engine 5. Senior

The role bridges UX, art, design, and engineering, helping turn UX flows, prototypes, visual designs, and interaction concepts into polished in-engine UI experiences. The project is currently moving from pre-production into production. UI art direction is semi-established and expected to evolve, so the ideal candidate should be comfortable prototyping, iterating, and helping define implementation patterns as the project matures.

Responsibilities
  • Implement UI screens, flows, widgets, animations, and interaction behaviors directly in Unreal Engine 5
  • Work with UX Designers to interpret user flows, wireframes, Figma designs, HTML prototypes, and design documentation
  • Partner with UI Engineers to create technically sound, scalable, and reusable UI structures
  • Collaborate with UI Artists to ensure assets are integrated accurately and polished in-engine
  • Prototype and refine frontend and in-match UI experiences across gameplay contexts
  • Support 2D UI implementation, including possible 3D-anchored 2D-rendered gameplay UI elements
  • Help implement expressive yet functional UI motion using UMG, Sequencer, materials, and Blueprint-driven workflows
  • Build and maintain UI prefabs, widgets, layouts, animation states, and interaction prototypes
  • Validate UI across mobile-centric and multi-platform experiences within the game ecosystem
  • Work with sound and VFX teams to align UI animations, celebratory moments, input feedback, and visual effects with the broader game style
  • Support production handoff by documenting implementation details, edge cases, interaction rules, and dependencies
  • Contribute to seasonal updates, publishing tasks, and live-service UI iteration
Requirements
  • At least 3 years of professional relevant experience in UX or UI technical design
  • Strong experience implementing game UI within Unreal Engine
  • Hands-on background with UMG and Blueprint-based UI workflows
  • Ability to translate UX flows and visual direction into functional in-engine UI
  • Solid understanding of layout, interaction design, UI motion, animation timing, and responsive behavior
  • Ability to work closely with engineering while staying comfortable with visual and experiential design concerns
  • Practical experience creating prototypes and production-ready UI assets or screens directly in-engine
  • Familiarity with Figma-based design workflows for collaboration and handoff
  • Ability to iterate quickly in a shifting creative and technical environment
  • Strong communication skills and ability to collaborate across UX, art, engineering, design, production, VFX, and sound
  • Good understanding of multi-platform UI constraints, particularly mobile-centric interaction patterns
  • Fluent English communication skills at a B2 level or higher, both written and verbal
Nice to have
  • Hands-on experience with UE5 CommonUI for scalable and platform-aware UI development
  • Background contributing to AAA, live-service, fighting, action, multiplayer, or competitive games
  • Experience working with HTML prototypes or hybrid design-to-engine prototyping workflows
  • Practical experience implementing UI animations using Sequencer and materials
  • Familiarity with supporting live updates, publishing overhead, or seasonal content delivery
  • Exposure to working with evolving design systems or adapting existing design systems to a new project
  • Awareness of approved AI-assisted tools for prototyping, documentation, or production acceleration