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Senior UI Technical Artist (Unreal Engine 5)

Remote in Argentina, & 2 others
Game Development& 4 others
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We are looking for a Senior UI Technical Artist to define the UI tech art systems, materials, and motion language that unify a game UI experience across platforms. You will build reusable templates and polished real-time effects in Unreal Engine while mentoring UI artists.

Responsibilities
  • Define the technical art direction for UI materials, motion language, and reusable patterns
  • Build highly polished and performant UI tech art solutions using materials, UMG, animation, FX, blueprints, lighting, and camera tools in UE4/5
  • Create templates, thematics, and principles that scale across the UI surface and multiple platforms
  • Design consistent visual behaviors for transitions, scale, proportion, and interactive feedback
  • Plan platform adaptation strategies that balance visual fidelity with runtime performance
  • Own UI tech art tooling, pipelines, and asset management to keep production efficient and consistent
  • Mentor UI artists and visual designers by sharing best practices and raising craft standards
  • Prototype and iterate on hover states, micro-interactions, and motion details that improve UI feel
  • Use Sequencer and related tools to deliver camera-driven UI moments and cinematic transitions
  • Optimize shaders, textures, and materials to meet performance targets without sacrificing quality
  • Partner with UX and UI design to integrate systems cleanly and maintain visual consistency
Requirements
  • 5+ years of professional experience as a Technical Artist, UI Tech Artist, or VFX Artist with game UI/front-end exposure
  • Strong Unreal Engine 5 experience with Material Editor and Niagara for real-time VFX
  • Advanced Sequencer experience for animated transitions and cinematic camera moves
  • Expert material systems knowledge including material functions and shader logic
  • Advanced UV math skills for complex material and UI effects work
  • Strong 3D modeling skills and fluency where 3D meets UI (cameras, lighting, framing)
  • Solid real-time lighting and post-process knowledge for mood and atmosphere
  • Proven performance optimization skills including profiling and content tuning
  • Strong motion design skills including timing, easing, and micro-interactions
  • Excellent collaboration skills to elevate established UX/UI designs with technical polish
  • High comfort with ambiguous exploratory work to find the right feel for moments and screens
  • English proficiency: B2 Upper-Intermediate
Nice to have
  • Experience building reusable or modular VFX and material systems for large UI surfaces
  • Background in cinematics, trailer work, or environmental mood and lighting design
  • Familiarity with UMG workflows and how UI logic interacts with materials and VFX systems
  • Experience with AI Assistants in game development workflows
  • Gaming industry domain knowledge