Senior UI Technical Artist (Unreal Engine 5)
Remote in Argentina, & 2 others
Game Development& 4 others
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We are looking for a Senior UI Technical Artist to define the tech art systems, materials, and motion language that unify a game UI experience across platforms. You will elevate UI polish through performant real-time solutions and mentorship across the UX/UI group.
Responsibilities
- Craft polished and performant UI tech art solutions using materials, UMG, animation, FX, lighting, blueprints, and camera tools in Unreal Engine
- Define tech art templates, thematics, and principles that standardize the forward-looking UI
- Establish consistent visual patterns for motion, FX, transitions, scale, proportion, and micro-interactions
- Plan cross-platform adaptation strategies that balance visual quality with performance constraints
- Own UI tech art tooling and asset management practices to keep the team efficient and consistent
- Build animated transitions and cinematic UI moments using Sequencer and camera workflows
- Develop reusable material and VFX systems that scale across a large UI surface
- Profile and optimize shaders, textures, materials, and VFX to meet performance targets
- Collaborate with UX and visual design to translate intent into polished real-time execution
- Mentor UI artists and visual designers on workflows, standards, and best practices
- Refine timing, easing, and motion design details to improve UI feel and responsiveness
Requirements
- 3+ years of professional experience as a Technical Artist, UI Tech Artist, or VFX Artist in games
- Senior-level mentorship experience guiding UI artists and visual designers
- Platform optimization experience balancing fidelity and performance across multiple targets
- Strong Unreal Engine 5 expertise with Material Editor and Niagara for real-time VFX
- Advanced Sequencer experience for animated transitions and cinematic camera moves
- Expert shader and material skills including material functions/systems and optimization
- Strong UV math knowledge for advanced material and UI-driven effects
- Solid real-time lighting and post-process knowledge for mood and atmosphere
- Strong 3D modeling skills with fluency where 3D meets UI (cameras, framing, spatial/diegetic UI)
- Excellent collaboration skills to elevate established UX and visual designs with technical polish
- High comfort with ambiguity and exploratory iteration to find the right feel for a moment
- Upper-Intermediate English proficiency (B2)
Nice to have
- Experience building reusable and modular VFX and material systems for large UI surfaces
- Background in cinematics, trailer production, or environmental mood and lighting work
- Familiarity with how UMG UI logic interacts with material and VFX systems
- Experience integrating AI assistants into content creation or pipeline automation
- Strong interest or experience in gaming UI and real-time interactive visuals
