Senior UI Tech Artist (Unreal Engine 5)
Remote in Argentina, & 2 others
Game Development& 4 others
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We are looking for a Senior UI Tech Artist to define the technical art systems, materials, and motion language that unify and elevate UI across a game experience. You will create polished, performant UI tech art solutions in Unreal Engine and mentor UI artists while balancing visual fidelity and platform performance.
Responsibilities
- Define UI tech art systems, templates, thematics, and principles for forward-looking UI
- Craft highly polished and performant UI tech art solutions using materials, UMG, animation, FX, lighting, Blueprints, and camera tools in UE4/5
- Build consistent visual patterns for motion, FX, UI transitions, scale, and proportion
- Establish a cohesive motion language that unifies UI behavior across screens and states
- Plan UI tech art approaches across platforms to balance visual fidelity and performance
- Own UI tech art tooling and asset management to improve team efficiency and consistency
- Create animated transitions and cinematic camera moves using Sequencer and related tools
- Implement spatial and diegetic UI solutions that blend 3D and UI through framing and post-processing
- Optimize shaders, materials, textures, and VFX to meet performance targets
- Profile runtime performance and diagnose bottlenecks in UI rendering and effects
- Partner with UX/UI and visual design to add technical polish such as hover states and micro-interactions
- Mentor UI artists and visual designers through reviews, best practices, and reusable patterns
Requirements
- 3+ years of professional experience as a Technical Artist, UI Tech Artist, or VFX Artist with UI/front-end game experience
- Proven mentoring experience supporting UI artists and visual designers
- Strong cross-platform planning skills balancing fidelity and performance constraints
- Advanced Unreal Engine 5 skills including Material Editor, Niagara, and Blueprints
- Expert Sequencer knowledge for animated transitions and cinematic camera moves
- Strong material system skills including material functions/systems and shader logic
- Advanced UV math skills for precise material and texture workflows
- Strong real-time VFX skills for UI motion, FX, and transitions
- Solid real-time lighting skills including post-process techniques for mood and atmosphere
- Strong performance profiling skills including optimization of shaders, textures, and materials
- Strong motion design skills including timing, easing, and micro-interactions for UI
- Excellent collaboration skills to elevate established UX/UI designs with technical polish
- Comfort with ambiguity in exploratory work to find the right feel for a screen or moment
- Upper-Intermediate English proficiency (B2, Upper-Intermediate)
Nice to have
- Experience building reusable or modular VFX and material systems across large UI surfaces
- Background in cinematics, trailer production, or environmental mood and lighting design
- Familiarity with UMG and how UI logic interacts with materials and VFX systems
- Experience applying AI assistants to speed up iteration, documentation, or asset workflows
- Deep familiarity with gaming UI conventions and player interaction patterns
