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Lead UX Designer

Remote in Argentina, & 4 others
Immersive Experience Design& 6 others
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We are looking for a Lead UX Designer to support a AAA fighting game project built in Unreal Engine 5.

This role will shape, prototype, document, and refine user experiences across frontend, engagement systems, and in-match gameplay UI. The project is transitioning from pre-production into production. The UI direction is still taking form, and the team may draw on existing design systems where beneficial while also crafting project-specific patterns. The ideal candidate should feel at ease working closely with UI Art, UI Technical Design, Engineering, Gameplay Design, VFX, Sound, and Production.

Responsibilities
  • Craft user flows, wireframes, interaction models, prototypes, and UX documentation for a AAA fighting game
  • Provide UX solutions covering frontend, engagement systems, and in-match gameplay UI
  • Team up with UI Artists and UI Technical Designers early in the design process to ensure UX concepts are both visually striking and technically feasible
  • Convert product, gameplay, and player needs into structured UX frameworks and interaction patterns
  • Build and maintain UX flows using tools such as Figma, HTML prototypes, and in-engine mockups where suitable
  • Formalize designs into prototypes, design documentation, and specifications ready for implementation
  • Champion mobile-centric UX while keeping the experience enjoyable across every supported platform in the game ecosystem
  • Establish UX behavior for navigation, input, responsiveness, accessibility considerations, onboarding, engagement loops, gameplay HUD elements, and live-service touchpoints
  • Coordinate with UI Engineering and UI Technical Design to handle implementation questions and settle edge cases
  • Engage with VFX and sound stakeholders to make sure interaction feedback, UI motion, and celebratory moments reinforce the intended player experience
  • Inspect in-engine implementation and offer feedback to safeguard the original UX intent
  • Contribute to publishing activities, seasonal updates, post-release iteration, and live-service enhancements
Requirements
  • No less than 5 years of hands-on professional experience in UX design
  • Minimum of 1 year in a people management or team leadership role, guiding a team of 5 or more FTEs
  • Strong track record designing UX for games or intricate interactive products
  • Practical experience developing player flows, wireframes, prototypes, and design documentation
  • Firm grasp of game UI patterns, player motivation, engagement systems, navigation, onboarding, and feedback loops
  • Background designing for multi-platform products, with a strong emphasis on mobile-first experiences
  • Confident use of Figma for producing UX artifacts and collaborating on design activities
  • Ability to work productively with UI Art, UI Technical Design, Engineering, Gameplay Design, Production, Sound, and VFX disciplines
  • Skill in conveying design intent clearly through prototypes, documentation, reviews, and direct collaboration
  • Comfort operating on projects where visual direction and design systems are still coming together
  • Solid systems thinking with the capability to build UX that scales across a range of game features and updates
  • Ability to balance expressive, animated UI with usability, clarity, and responsiveness
  • Confident English communication at B2 level or above, in both written and spoken forms
Nice to have
  • Prior contribution to AAA, live-service, fighting, action, multiplayer, or competitive games
  • Experience designing UI for mobile-first game titles
  • Hands-on work with Unreal Engine, UMG, or in-engine prototyping workflows
  • Familiarity with using HTML prototypes as part of the UX design process
  • Experience tailoring existing design systems to fit new products
  • Background supporting seasonal content, publishing workflows, and post-launch UX refinement
  • Awareness of approved AI-assisted tools for ideation, prototyping, documentation, or workflow acceleration