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Lead UI Technical Artist (Unreal Engine 5)

Remote in Argentina, & 2 others
Game Development& 4 others
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We are looking for a Lead UI Technical Artist to define the visual systems, materials, and motion language that unify a game UI experience across platforms in Unreal Engine. You will build high-polish, performant UI tech art foundations and mentor UI artists while collaborating closely with UX/UI partners.

Responsibilities
  • Define the UI tech art systems, materials, and motion language that other UI artists build on
  • Craft polished and performant UI tech art solutions using materials, UMG, animation, FX, lighting, blueprints, and camera tools in UE4/5
  • Build consistent visual patterns for motion, FX, UI transitions, scale, and proportion
  • Design reusable templates, thematics, and principles that guide forward-looking UI production
  • Plan cross-platform adaptation strategies that balance fidelity and performance targets
  • Own UI tech art tooling and asset management practices to keep workflows scalable and consistent
  • Create animated transitions and cinematic camera moves using Sequencer and related tools
  • Develop material functions and modular systems that enable efficient iteration across UI surfaces
  • Tune real-time lighting and post-process techniques to support mood, readability, and clarity
  • Implement hover states, micro-interactions, and motion details that improve UI feel
  • Profile and optimize shaders, textures, and VFX to meet performance budgets
  • Collaborate with UX and visual design partners to translate intent into shippable technical execution
  • Mentor UI artists and visual designers through reviews, guidance, and best practices
Requirements
  • 5+ years of professional experience as a Technical Artist, UI Tech Artist, or VFX Artist in games
  • 5+ years of hands-on Unreal Engine experience with UE5 Material Editor and Niagara
  • 5+ years of experience building UI motion and transitions using Sequencer or similar tools
  • 5+ years of experience creating real-time VFX, materials, and optimized shaders for interactive UI
  • Proven leadership experience mentoring UI artists and visual designers
  • Strong project ownership skills for defining templates, principles, and reusable tech art systems
  • Expert knowledge of Level Sequencer and cinematic camera tools
  • Advanced material systems skills including material functions and shader logic
  • Advanced UV math skills for procedural and optimized UI material workflows
  • Strong 3D modeling skills and fluency where 3D meets UI (cameras, lighting, framing)
  • Strong performance optimization skills including profiling and texture/material optimization
  • Strong collaboration skills to elevate established UX and visual designs with technical polish
  • Comfort with ambiguity and exploratory iteration to find the right feel per screen or moment
  • Upper-Intermediate English proficiency (B2) for daily collaboration with clients and stakeholders
Nice to have
  • Experience building reusable or modular VFX and material systems across large UI surfaces
  • Background in cinematics, trailer work, or environmental mood and lighting design
  • Familiarity with how UMG logic interacts with material and VFX systems
  • Experience applying AI assistants to accelerate iteration, troubleshooting, or documentation workflows
  • Gaming industry experience with large-scale UI front-end pipelines