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Lead UI Technical Artist (Unreal Engine 5)

Remote in Argentina, & 2 others
Game Development& 4 others
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We are looking for a Lead UI Technical Artist to define the materials, motion language, and technical UI systems that unify and scale high-quality game interfaces across platforms. You will build templates, tools, and polished real-time effects in Unreal Engine while mentoring UI artists and designers.

Responsibilities
  • Define UI tech art systems, templates, thematics, and principles for a forward-looking game UI
  • Craft highly polished and performant UI tech art solutions using materials, UMG, animation, FX, lighting, Blueprints, and camera tools in UE4/5
  • Build consistent visual patterns for motion, FX, UI transitions, scale, and proportion
  • Plan how UI tech art adapts across platforms by balancing fidelity, performance, and readability
  • Own tooling and UI tech art asset management to keep the team scalable and efficient
  • Create animated transitions and camera moves using Sequencer and related Unreal toolsets
  • Develop material functions and shader systems that standardize UI look and performance
  • Design diegetic and spatial UI moments where 3D meets UI through cameras, framing, and post-processing
  • Optimize textures, materials, and effects through profiling and performance budgets
  • Partner with UX and visual design to add hover states, micro-interactions, and motion polish
  • Mentor UI artists and visual designers through reviews, templates, and hands-on support
Requirements
  • 5+ years of professional experience as a Technical Artist, UI Tech Artist, or VFX Artist on games
  • Lead-level mentoring experience guiding UI artists and visual designers
  • Cross-platform planning experience balancing fidelity and performance for UI tech art
  • Strong Unreal Engine 5 skills with Material Editor workflows and real-time optimization
  • Advanced Sequencer skills for animated transitions and cinematic camera moves
  • Expert material functions knowledge including shader logic and reusable material systems
  • Advanced UV math skills for procedural/technical material setups
  • Strong Niagara VFX skills for performant real-time UI effects
  • Solid real-time lighting skills and post-process techniques for mood and readability
  • Strong motion design skills for timing, easing, and micro-interactions in UI
  • Strong collaboration skills to elevate established UX/UI designs with technical polish
  • Comfort with ambiguity in exploratory iteration to find the right feel for a moment
  • Upper-Intermediate English (B2) proficiency for daily collaboration and documentation
Nice to have
  • Experience building reusable or modular VFX and material systems across large UI surfaces
  • Background in cinematics, trailer work, or environmental mood and lighting design
  • Familiarity with UMG logic and how UI behavior interacts with materials and VFX systems
  • Experience applying AI assistants to speed up iteration, documentation, or tooling workflows
  • Broad gaming knowledge of UI conventions and player experience expectations